TinyTrails

Re—imagining Brisbane city

Overview

An Augmented Reality (AR) discovery app designed to encourage exploration of Brisbane's local sights and hidden gems.

Role + Contributions

Lead Interaction Designer

Technology + Equipment

Figma & Sketchfab

Completed

Jun. 2024

Introduction

"Brisbane is SO boring," said majority of young people, ever.

Brisbane is locally known as Australia’s most boring city. With the city’s major attractions remaining unchanged throughout the years, locals and tourists alike are left stumped on places to see and things to do.

However, there is one distinct yet rarely mentioned Brisbanian feature in travel guides and blogposts worth exploring: Tiny Doors. 

Tiny Doors

Yes, it's exactly as the name

suggests.

Tiny Doors are thematic, miniature doors designed by local artists and mysteriously placed in various locations around Brisbane’s inner-city suburbs. 

Discovered in 2017, Tiny Doors have been steadily popping up ever since, allowing passers-by to enjoy a miniature slice of novelty and wonderment as they stumble across the artworks. 

Problem

Tourists are unaware of this uniquely Brisbane feature, and locals pay little significance towards it. 

So, how might we encourage interaction with Tiny Doors and increase user retention, while promoting tourism and local arts? 

Augmented Reality

+

Gamification

=

Elevating the current experience

=

Brisbane reimagined.

I proposed a solution to combine augmented reality (AR) and gamification techniques to create a mobile discovery game that allows users to experience Brisbane in a completely re—imagined way by reconstructing Tiny Doors into interactive Tiny Worlds. 

Through the integration of AR and gamification, TinyTrails transcends the single, static interaction initially experienced (i.e., simply stumbling across the Tiny Door), to something more immersive and expansive. 

Process

After researching into gamification theory and strategy, we refined our concept, and selected our target audience.

While TinyTrails can be enjoyed by a wide audience, research pinpoints local and tourist adolescents aged between 12 to 19 as our primary user both conceptually (i.e., simple, adventurous) and stylistically (i.e., cartoonish, whimsical). 

Meet our personas

Kira Douglas

Tourist

19

Tauranga, New Zealand

Kira is a freshly graduated high—school student currently on holiday with her family in Brisbane. She endeavours to see as much of Brisbane as she can while she's here. Kira loves exploring lesser—known (though exceedingly better) locations and admiring local art wherever she goes. She is a type—B traveller who likes to go—with—the—flow.

Pain Points

Online recommendations are sometimes unreliable

Difficulty organising online recommendations and knowing what's available nearby

No central, up—to—date directory containing information and whereabouts for local gems

Emily Williams

local

14

Brisbane, Australia

Emily is a high—school student who loves to play Pokemon Go whenever she's out and about. She takes pride in collecting rewards in game and accomplishing goals (IRL, too). She is a bookworm who particularly loves the fantasy genre for its world—building qualities. On the weekends, she often finds herself spending time exploring in the city with her friends.

Pain Points

Pokemon Go lacks novelty being almost a decade old

Running out of things to see and do that is accessible to adolescents both physically and financially

Boredom has well and truly struck

From here, a user—journey was mapped out.

This process began by mapping out key screens, interactions, and affordances our users would experience within TinyTrails. Our personas Kira & Emily were consistently referred back to at each iterative stage to continually ground our design solution in research.

Early prototyping covered core interactions such as navigation, door—scanning, unlocking, and token collection functionalities.

We put our design to the test. The verdict? A little too simple and youthful in appearance.

Other valuable insight was gained through conducting user—testing sessions. Below are the most notable areas of improvement.

Physical accessibility is equally as important as visual and digital accessibility

Tiny Doors are tiny. Situated low to the ground, it was important to consider user accessibility in the face of mobility restraints.

Initially, we had planned for the users to physically bend down and scan the door. Upon reflection, we realised this might not be feasible for some. We revised our concept to allow users to scan the Tiny Doors from wherever they are, and upon doing so, an enlarged, Augmented—Reality version of the Tiny Door will appear.

Centralised features for quick access

Our initial prototype lacked on—the—go visibility due to it's simplicity in functionality. Upon feedback, I suggested the integration of a Home Screen which includes an overview of nearby TinyDoors based on the user's current location, a 'What's New?' section, and progress snapshot.

This allowed us to further tackle our goal of user retention.

Simplicity is key with AR interactions

We intended users to solve a riddle, obtain a virtual key, and use it to unlock the Tiny Doors to reveal a (supersized) Tiny World. This was evidently too difficult for most users.

Our team pivoted with my suggestion to integrate hand—tracking capabilities. When a user has successfully navigated to a Tiny Door, they simply open the in—built camera functionality, position their hand within the frame, and a virtual key will automatically appear.

FINAL DESIGN

TinyTrails is an adventure-based exploration game that combines augmented reality and multi-sensory design to bring Brisbane’s Tiny Doors to life. 

Features

Explore and escape to a new world.

Embark on an augmented mission of discovery, ‘unlock’ the Tiny Door and enter into a new world.

Be rewarded. Then, share with friends.

Complete challenges, and win a digital token. Snap a picture and share the achievement online. 

Local recommendations, curated just for you.

Receive personalised AI recommendations on local sights, bites, and other nearby delights.

Impact

Though hypothetical, the intended impact of TinyTrails aims to re-imagine the typical Brisbane experience. The mobile application injects fun and novelty into the mundane, transforming static experiences into long—lasting memories.

With the addition of a 'Friends' feed, TinyTrails helps nurture friendships, creates new connections, and builds community.

Localised, and personalised recommendations help to champion small businesses and Brisbane's tourism, while providing users with interest—specific things to see and do.

Future

Conceptual Future

Platforming local artists

I would love to collaborate with local Brisbane artists in the creation of new, seasonal and festive Tiny Doors, and immersive Tiny Worlds.

Prototype Future

Increased Functionality + Fidelity

I would love to expand the functionality of this prototype by extending the level of AR integration. I aim to continue developing and refining the prototype to push my creativity and produce a more seamless, enjoyable experience for users.

©2025

FOLIO

L

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